---how many fighters do you have to protect your place? since this is a security discussion.
ok here we go, this is what i think from not having any eyes on at all.
-first thing is i wouldnt use the running vics as road blocks, and those two would be way to valuable in a WROL sit. IMO. that bus you can use to transport your reserve fighters when you need to, if you set up good SOPs when they get called on. and that hay wagon might be very important for getting hay to the cattle, water containers back to the houses ect.. (if its the only one)
good videos, and the HOSS used to have some really good ones dealing with anti vehicle road blocks and such using trees (stacked and built together with dirt inside) i cant think of the exact terms, but im looking for them now. or you can construct some sort of gate now so you dont have to completely put that road out of use...(if your dealing with civi cars still, if i caught a whiff of anything bigger i would go with those.)
-i think blocking off the main entrances to the mountain is a good idea but i would go with those options i just listed, so you dont have to risk your vehicles, and they can act as cover if needed.
--LP/OPs you said you wanted two on each entrance to provide a cross fire. if i was short on guys i would have at least 1 guy in each OP if man power wasnt a big problem 2 would be ideal. and of course coms with each other and the CP, and the patrols.
also think about getting some cheap NODs gen 2 or so, for the LP/OPs yes they arent great but it might be better than nothing...
---roving patrols, i think that is the best way to secure the woods in between the roads and LP/OPs. but how many are you planning on using and how many fighters per patrol? two 4 man roving patrols wouldn't hurt, i would assign them each 'sectors' they are to watch. but 3, 3 man patrols might be better (as you can have one on the streets around the houses also). but thats alot of people on guard duty 24/7 for 12-lets say 20 houses...
----how far apart are the houses on average? are they line of sight like a reg suburban neighbor hood?
-now if i was hungry and thirsty refugee i would go for the water, livestock and veggies as those to me seem to be the easiest to get without breaking into houses or getting in a firefight. so with that being said those need to be protected also, more so that the roads IMO. and because you live in the woods there are probably a lot of different sneaky little ways to get to those resources. i would try and set up LP/OPs (with coms of course) to over watch those.
--and i would think about making 'dead zones' with trip wires that make some sort of noise when triggered. and 'track traps' on the main avenues of approach and your patrols should check those when ever possible to see whats going to in the AO.
all i got for now.